Breeze is a small game project that I recently started working on. The initial idea was the brainchild of my friend Dean; he explained his dream game as one where you live a simple existence harvesting plants, herbs, and hunting animals to survive. The plants the player would be able to harvest serve a wide variety of purposes from medication to spiritual/shamanistic use. The world of the game would be be subject to a full day/night cycle, a cycle of seasons, and also weather.
With this basket of ideas in mind, I wanted to take the simple abstraction of a hunter-gatherer game and inject a story into it, to make the concept float more soundly in terms of a game. Games such as Minecraft work reasonably well without a story because of the nature of the sandbox experience, but I felt that Breeze wouldn’t be sandbox enough to warrant being devoid of story. There will be no time restraints on the player in terms of pushing the story forward; at no point will progression be forced onto the player, rather they will have to progress the story themselves through their experimentation with the aforementioned spiritual/shamanistic plants.
The story centres around Man, a solitary hunter who is on a spiritual journey to solve the mystery of a dark force that has been harassing his tribe for many years. Man must survive alone in the midst of the Ocean of Trees, a sacred and haunting boreal forest that Man believes holds the answers to his questions. Through deep exploration of his inner spiritual self, Man will overcome that which haunts him and his tribe, and solve his own existential mystery.
The game is being developed for PC with Construct 2, as my strengths lie in art and design rather than programming.